Mr. Smite — the first mate who stuns
Vanilla WoW Classic 1.12 · x5 realm · wowx5.ruMr. Smite — the stunning first mate
Mr. Smite is the first mate on the ship deck in the Deadmines and one of the most memorable low-level bosses. At HP thresholds he stuns the whole group and swaps weapons, moving to a two-handed mace with heavier hits.
Strategy
- At 66% and 33% HP Smite shouts his line, stuns the whole group and swaps to a two-hander.
- The healer tops everyone off before each threshold: no healing lands during the stun.
- Resume DPS the instant the stun ends — he hits harder in the two-handed phase.
- Clear the sailors nearby before the pull, or they join during the stun.
- On x5 the thresholds come fast — don't panic, the stun is short.
Loot
| Item | Slot | For |
|---|---|---|
| Smite's Mighty Hammer | Two-handed mace | Warrior, paladin |
| Smite's Reaver | One-handed sword | Warrior, rogue |
| Thief's Blade | One-handed sword | Rogue, warrior |
WoW Classic x5 tips
1. Smite's Mighty Hammer is an iconic twink two-hander that holds up to level 30. 2. Smite's stun is the fight's signature — warn newcomers not to scatter. 3. Past Smite, the deck holds Captain Greenskin and the final boss Edwin VanCleef.
FAQ
Why is Mr. Smite dangerous?
At HP thresholds Smite stuns the whole group for a few seconds and swaps to a two-handed weapon, sharply increasing his hits.
How do you survive Smite's stun?
The stun is unavoidable — just resume DPS the moment it ends. The healer tops everyone off before each threshold.
What does Mr. Smite drop?
Key drops are Smite's Mighty Hammer (two-handed mace), Smite's Reaver (sword) and Thief's Blade (sword).