Dungeons
Shade of Eranikus
Vanilla WoW Classic 1.12 · x5 realm · wowx5.ruShade of Eranikus is the final boss of the Sunken Temple, the spectral form of a powerful green dragon caught in Hakkar's nightmare. His signature mechanic is a mass sleep that disables the group.
Spectral dragon
Deep Sleep
Spirit summons
Strategy
- Deep Sleep. Eranikus sleeps players. Keep wake/dispel abilities ready and don't let a sleeping healer wipe the group — bump backup healing during the sleep.
- Shadow damage. Volleys of shadow spells hit the area. Keep group heals up and shadow resistance if you have it.
- Spirit summons. He periodically summons spirit adds — assign AoE/cleanup so they don't pile up.
- Positioning. The tank holds Eranikus in place; the group stacks for AoE healing but spreads enough that the sleep doesn't catch all key players at once.
Notable loot
| Item | Slot |
|---|---|
| Caster gear of the 55–56 range | Various slots |
| Items ~level 56 | Various slots |
Why this boss matters
Shade of Eranikus is the dungeon's finale and the end of the quest chain tied to the real Eranikus's awakening. He drops solid level 55–56 gear, and the fight is good practice for the sleep and AoE mechanics of raids. After him the road leads to level-60 dungeons and raids.
Related pages
FAQ
How do I handle Shade of Eranikus's sleep?
Keep sleep dispel/wake abilities ready and bump backup healing while the healer is asleep. Don't let the sleep knock out all key players at once.
Is he the final boss?
Yes, Shade of Eranikus is the Sunken Temple's finale and the end of the quest chain to awaken Eranikus. He drops level 55–56 gear.