Dungeons

Alzzin the Wildshaper

Section: Dungeons 1 min read Vanilla 1.12.1 · x5 Updated 04.08.2026

Alzzin the Wildshaper is the final boss of Dire Maul East (Warpwood Quarter), a satyr druid who shifts into beast forms and calls demons.

Shapeshift
Shapeshift
Roots
Roots
Summon demons
Summon demons
Contents
  1. Tactics
  2. Notable loot
  3. Why this boss matters
  4. Related

Tactics

  • Shapeshifts. Alzzin changes forms during the fight, boosting physical or magical damage — keep steady tank heals.
  • Add summons. He summons small demons/minions; the tank grabs them or they're AoE'd down fast.
  • Focus. Don't drop Alzzin — the longer the fight, the more adds he summons.
  • On x5 with level 58–60 gear and add control the fight is manageable.

Notable loot

ItemSlot
~level 58 bluesVarious slots
Reagents and recipesConsumables

Why this boss matters

Alzzin closes the East wing and is farmed for level 58 blues and XP. The East wing is the most accessible of the three, making Alzzin a common target for solo and group runs.

Related

FAQ

Who is the final boss of the East wing?

The final boss of Dire Maul East is Alzzin the Wildshaper, a satyr druid who shapeshifts and summons demonic minions.

How do I handle the shapeshifts?

Alzzin changes forms, boosting physical or magical damage in turn. DPS just keeps hitting him while the healer covers the group against periodic add summons.

Quest complete: guide read

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