Gear Enhancements in WoW Classic 1.12.1 — Everything Except Enchants
Gear enhancements in WoW Classic 1.12.1 are everything crafters put on items apart from regular Enchanting: engineering scopes, leatherworking armor kits, and blacksmithing shield spikes, weightstones and Mithril Spurs. On the WoW x5 server they are easy to craft yourself or buy on the auction house — this hub explains what goes where and what to pick.
Contents
Five Types of Enhancements and a Summary Table
All enhancements fall into two groups. Permanent ones (scopes, armor kits, spikes, spurs) stay on the item forever but use the permanent enchant slot: put an armor kit on an enchanted chest piece and the enchant is gone, and vice versa. Temporary ones (weightstones) last 30 minutes, like sharpening stones and oils, and do not conflict with permanent enchants.
| Type | Profession | Slot | Best option in 1.12.1 | Permanent / temporary |
|---|---|---|---|---|
| Scope | Engineering | Bow, gun, crossbow | Biznicks 247x128 Accurascope (+3% hit) | Permanent |
| Armor kit | Leatherworking | Chest, legs, hands, feet | Core Armor Kit (+3 defense) | Permanent |
| Shield spike | Blacksmithing | Shield | Thorium Shield Spike | Permanent |
| Weightstone | Blacksmithing | Blunt weapon, staff, fist weapon | Dense Weightstone (+8 damage, 30 min) | Temporary |
| Mithril Spurs | Blacksmithing | Boots | Mithril Spurs | Permanent |
Scopes — the Only Ranged Weapon Enhancement
In 1.12.1 Enchanting has no enchants for bows, guns or crossbows, so engineering scopes are the only way to permanently improve a ranged weapon. The line runs from the Crude Scope (+1 damage) to the Sniper Scope (+7 damage), and the top is the Biznicks 247x128 Accurascope, whose schematic drops in Molten Core: instead of damage it grants +3% chance to hit with ranged attacks.

◆Armor Kits
Armor kits are made by leatherworkers. They go on chest, legs, hands and feet items. Regular kits add armor — from +8 for the Light Armor Kit to +40 for the Rugged Armor Kit — while the rare Core Armor Kit adds +3 defense. Keep in mind that in 1.12.1 the legs slot is also wanted by arcanums: an armor kit will replace them.
Shield Spikes
Shield spikes are a blacksmithing gadget for tanks: every time you block with the shield, the spike damages the attacker. There are three versions — Iron, Mithril and Thorium Shield Spike. A spike uses the shield enchant slot, so compare it with the options from our shield enchants article.
Weightstones
Weightstones are the blunt-weapon counterpart of sharpening stones. The Dense Weightstone adds +8 damage for 30 minutes. Swords, axes and daggers use the Dense Sharpening Stone instead, while casters want Brilliant Wizard Oil.
Mithril Spurs
Mithril Spurs attach to boots and slightly increase mounted movement speed. They use the boots enchant slot, so they compete with stamina, agility and run speed enchants.
◆What Each Class Should Pick
- Hunter — a scope is mandatory from the first levels. More on gear in our hunter guide.
- Warrior and rogue — a scope on a bow or gun adds a little damage to shots, but it is minor. Warriors with maces will appreciate weightstones.
- Tank — Core Armor Kits on hands and feet (if those slots have no more valuable enchants), and a Thorium Shield Spike for threat while leveling. More in the tanking guide.
- Paladin, shaman, druid — weightstones on blunt weapons while leveling and in PvP.
- Everyone — Mithril Spurs on a spare pair of travel boots.
Put permanent enhancements on items you will wear for a long time. Use cheap versions on leveling gear and save rare kits and the Biznicks scope for raid gear.

◆Neighbouring Categories: Enchants, Stones and Oils
Gear enhancements complement Enchanting but do not replace it. For a slot-by-slot overview of enchants see best enchants, and for hands see the article on glove enchants.
◆Related Articles
Ready to build a perfect set? Register and connect to the server WoW x5 — crafted enhancements pay off five times faster here.
FAQ
?Can I put an armor kit and an enchant on the same item?
No. In 1.12.1 armor kits, scopes, shield spikes and spurs are permanent enhancements that use the same slot as an enchant. Applying a new one replaces the old one, so decide which bonus matters more for that item.
?How is a weightstone different from armor kits and scopes?
A weightstone is a temporary 30-minute buff, just like a sharpening stone or an oil. It does not use the permanent enchant slot and only works on blunt weapons: maces, staves and fist weapons.
?What is the best enhancement for a hunter?
In 1.12.1 the only ranged weapon enhancements are engineering scopes. At level 60 that means the Biznicks 247x128 Accurascope (+3% chance to hit) or the cheaper Sniper Scope (+7 damage).
?Do I need a profession to apply a shield spike or spurs?
Yes. In 1.12.1 shield spikes and Mithril Spurs require Blacksmithing skill to apply. Scopes, armor kits and weightstones can be used by any character of the required level.
Now jump into WoW Classic X5
Theory alone gives no XP. Join WoW Classic X5 — Vanilla 1.12.1, x5 rates, blizzlike mechanics — and try this guide in game.
- Create an account on wowx5.ru
- Download the WoW Classic 1.12.1 client
- Put into realmlist.wtf:
set realmlist play.wowx5.ru