Section: World & travel 5 min read Vanilla 1.12.1 · x5 Updated 09.10.2026

The Wetlands is a damp marshland in northern Khaz Modan, a zone for levels 20–30. It is the Alliance's main sea hub in the Eastern Kingdoms: ships to Kalimdor sail from Menethil Harbor. Around the harbor live murlocs, gnolls and crocolisks; in the north the Dark Iron dwarves have seized Dun Modr, and in the east, under the walls of Grim Batol, the Dragonmaw orcs have dug in. Below is a reference for the zone on the WoW x5 server running Vanilla 1.12.1.

Contents
  1. Zone overview
  2. About the zone
  3. Key locations
  4. Quests
  5. Murlocs of the Wetlands
  6. Resources and professions
  7. Tips for x5
  8. Related pages

Zone overview

ParameterValue
Zone level20–30
ContinentEastern Kingdoms, northern Khaz Modan
FactionAlliance (the Menethil Harbor guards are hostile to the Horde)
Neighbouring zonesLoch Modan (south, via Dun Algaz), Arathi Highlands (north, via Thandol Span)
BaseMenethil Harbor (flight path, inn, port)
ShipsTo Auberdine (Darkshore) and Theramore Isle (Dustwallow Marsh)
DungeonNone; Grim Batol in the east is closed

About the zone

The Wetlands is fog, sucking bog, thickets and a cold sea to the west. Lordaeron's humans and the dwarves of Ironforge once kept outposts here; now the land is split between Mosshide gnolls, murlocs, raptors and fen elementals. The main threats are the Dark Iron dwarves, who blew up the Thandol Span and took Dun Modr, and the remnants of the Dragonmaw clan who returned to Grim Batol. More in the Dragonmaw clan and Dark Iron dwarves articles.

The misty marshes of the Wetlands at dusk
The misty marshes of the Wetlands at dusk

Key locations

  • Menethil Harbor — the Alliance port and fortress on the west coast: Menethil Keep, the Deepwater Tavern, a flight path and ships to Kalimdor.
  • Bluegill Marsh — the coast north of the harbor with murloc villages.
  • Black Channel Marsh and Sundown Marsh — bogs near the harbor full of crocolisks.
  • Mosshide Fen — the land of the Mosshide gnolls.
  • Whelgar's Excavation Site — an Explorers' League camp besieged by Mottled raptors.
  • Thelgen Rock — a cave in the central part of the zone.
  • Ironbeard's Tomb — an ancient tomb near Dun Modr, now home to oozes.
  • Dun Modr — a dwarven town in the north, taken by the Dark Irons, by the Thandol Span to Arathi Highlands.
  • The Lost Fleet and Saltspray Glen — the northern coast with the wrecks of the Kul Tiras Third Fleet.
  • Angerfang Encampment — the main camp of the Dragonmaw clan.
  • Dragonmaw Gates and Grim Batol — the east of the zone; the fortress is closed in 1.12.1.
  • Raptor Ridge, Direforge Hill, The Green Belt — the wild hills of the eastern half.
  • Dun Algaz — the southern pass, the road to Loch Modan.

Quests

  • Getting there: The Algaz Gauntlet — break through Dun Algaz past Dragonmaw Scouts and Grunts.
  • Menethil Harbor: tanner James Halloran's crocolisk skin quests, Digging Through the Ooze at Ironbeard's Tomb, Karl Boran's murloc quests.
  • Dragonmaw: War Banners, Nek'rosh's Gambit — burn the catapults — and Defeat Nek'rosh from Captain Stoutfist in the keep.
  • Dark Iron: Fall of Dun Modr leads to Longbraid the Grim; then The Dark Iron War, The Thandol Span chain ending at Refuge Pointe in Arathi Highlands, and the elite A Grim Task.
  • The dig site: Ormer's Revenge — raptors and their leader Sarltooth, In Search of The Excavation Team and Uncovering the Past — four fragments of the Goaz Stone.
  • The Third Fleet: The Third Fleet → The Cursed Crew → Lifting the Curse → The Eye of Paleth → Cleansing the Eye, ending with Archbishop Benedictus in Stormwind.
  • The Greenwarden: Tramping Paws, Fire Taboo and Blisters on The Land from Rethiel the Greenwarden — Mosshide gnolls and Fen Creepers.

For the order see the Wetlands leveling guide; the port is covered in the Menethil Harbor guide.

Murlocs of the Wetlands

The Wetlands murlocs belong to the Bluegill tribe. Their villages line the coast north of Menethil Harbor — in Bluegill Marsh and around the river inlet, where they raid merchants on the road.

  • Bluegill Murloc (20–21) and Bluegill Puddlejumper (21–22);
  • Bluegill Forager (22–23) and Bluegill Muckdweller (23–24);
  • Bluegill Warrior (24–25) and Bluegill Oracle (25–26);
  • Bluegill Raider (28–29) — the strongest murlocs of the zone.

The named murloc is Gobbler, level 22: he prowls with his kin at the river inlet north of the harbor. Karl Boran in Menethil Harbor gives the quests. Claws from the Deep — kill 12 Bluegill Murlocs and bring Gobbler's head. Reclaiming Goods — murlocs raided the merchant ship Blind Princess, and the statuette of Terenas Menethil must be found in their hovels. The search goes through crates and barrels: The Search Continues → Search More Hovels → Return the Statuette.

Gobbler's HeadGobbler's HeadQuest ItemUnique

Resources and professions

Herbalism
HerbalismBruiseweed, Kingsblood, Liferoot
Fishing
FishingTrainer and supplies in Menethil Harbor
  • Herbalism: Mageroyal, Briarthorn, Bruiseweed, Wild Steelbloom, Kingsblood and Liferoot by the water.
  • Mining: copper, tin and silver veins.
  • Skinning: crocolisks and raptors; Young and Giant Crocolisk Skins are needed for the tanner's quests.
  • Fishing: Menethil Harbor has a fishing trainer and a supplies vendor.

Tips for x5

  • Grab the Menethil Harbor flight path right away — it is a handy hub for Ironforge and other Alliance towns.
  • Remember the ships: to Auberdine and to Theramore. This is the Alliance's short route to Kalimdor.
  • Angerfang Encampment and Dun Modr are densely packed — go to Nek'rosh and A Grim Task with a group.
  • At x5 the Wetlands is done by level 27–30; next go to Arathi Highlands or Hillsbrad Foothills.

Related pages

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FAQ

What level is the Wetlands?

The Wetlands is a level 20–30 zone. Alliance players usually arrive at about level 20–22 from Loch Modan through the Dun Algaz pass and leave for Arathi Highlands or Hillsbrad Foothills.

Where do the ships from Menethil Harbor go?

In 1.12.1 two ships leave Menethil Harbor: to Auberdine in Darkshore on Kalimdor and to Theramore Isle in Dustwallow Marsh. The ships are free.

Is there a dungeon in the Wetlands?

No. The fortress of Grim Batol stands in the east of the zone, but it cannot be entered in Vanilla 1.12.1: Dragonmaw orcs guard the Dragonmaw Gates and the fortress itself is closed.

Where are the murlocs in the Wetlands?

The Bluegill murlocs live on the coast north of Menethil Harbor, around Bluegill Marsh. Karl Boran in Menethil Harbor gives the quests on them.

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