Lore & bestiary

ZG Class Enchants: Zanza's Head/Leg Enchants and Zandalar Signets

Section: Lore & bestiary 5 min read Vanilla 1.12.1 · x5 Updated 19.10.2026

Zul'Gurub enchants are special head, leg and shoulder enhancements that no enchanter can apply in Vanilla 1.12.1. The trolls of the Zandalar Tribe hand them out for trophies from the Zul'Gurub raid, and on the WoW x5 realm they are one of the most accessible ways to fill those "empty" gear slots long before Naxxramas.

Primal Hakkari Idol
Primal Hakkari IdolClass enchant reagent
Zandalar Honor Token
Zandalar Honor TokenCurrency for shoulder signets
Contents
  1. What ZG enchants are and why you want them
  2. How to get a class head or leg enchant
  3. Table: class → enchant
  4. Savage Guard: nature resistance
  5. Zandalar Signets for shoulders
  6. Tips for ZG enchants
  7. Related pages

What ZG enchants are and why you want them

In 1.12.1 the Enchanting profession covers weapons, shields, chest, cloak, bracers, gloves and boots. Head, legs and shoulders can only be improved with special items: Dire Maul arcanums, Zul'Gurub enchants and Naxxramas rewards. The full overview of every source lives in the arcanums and head, leg and shoulder enchants hub; this page covers everything tied to Zul'Gurub.

The Zandalar offer three kinds of upgrades:

  • class head or leg enchants — one option for each of the nine classes, created by the loa Zanza the Restless;
  • Savage Guard — +10 nature resistance on head or legs;
  • Zandalar Signets — shoulder enchants sold by Rin'wosho the Trader.

How to get a class head or leg enchant

  1. Raise your standing with the Zandalar Tribe to at least Friendly — enough to take Zanza's quest. The farming routes are described in the Zandalar reputation guide.
  2. Obtain a Primal Hakkari Idol. One is guaranteed from Bloodlord Mandokir and one from Jin'do the Hexxer, so a full clear of the Zul'Gurub raid yields two idols.
  3. Find the Punctured Voodoo Doll for your class. The dolls are found in Jinxed Hoodoo Piles scattered around Zul'Gurub; each doll belongs to one specific class.
  4. Bring the idol and the doll to Zanza the Restless on Zanza's Rise — a small temple beyond High Priest Venoxis' chamber, to the left of the path leading to Mandokir.
  5. Collect your reward and apply it to a helmet or leggings. The quest is repeatable and grants another 250 Zandalar reputation.

Before patch 1.11 Zanza also demanded an Arcanum and a class-specific Hakkari trophy; in 1.12.1 the idol and the doll are enough.

Table: class → enchant

ClassEnchantEffect in 1.12.1
WarriorPresence of Might+10 Stamina, +7 Defense, +15 shield block value
PaladinSyncretist's Sigil+10 Stamina, +7 Defense, healing up to +24
RogueDeath's Embrace+28 Attack Power, +1% Dodge
HunterFalcon's Call+24 ranged attack power, +10 Stamina, +1% hit
ShamanVodouisant's Vigilant Embrace+15 Intellect, spell damage and healing up to +13
MagePresence of Sight+18 spell damage and healing, +1% spell hit
WarlockHoodoo Hex+10 Stamina, spell damage and healing up to +18
PriestProphetic Aura+10 Stamina, 4 mana per 5 sec, healing up to +24
DruidAnimist's Caress+10 Stamina, +10 Intellect, healing up to +24
Presence of MightPresence of MightBinds when picked upClasses: WarriorRequires Level 60Use: Permanently adds 10 Stamina, 7 Defense, and 15 Shield Block value to a leg or head slot item. Does not stack with other enchantments for the selected equipment slot.

Note that the warrior option is purely for tanking and the paladin one mixes Defense with healing, so a damage-focused warrior or a holy paladin may prefer an arcanum from the Dire Maul librams.

Savage Guard: nature resistance

From Honored onwards Zanza accepts any one of the three Dire Maul arcanums — Focus, Rapidity or Protection — and rewards Savage Guard: +10 nature resistance on head or legs. It is a niche swap for encounters where the raid stacks nature resistance; in a normal raid the class enchant is stronger.

Zandalar Signets for shoulders

The most sought-after Zandalar reward is the shoulder signet. At Exalted, Rin'wosho the Trader on Yojamba Isle (Stranglethorn Vale) trades 15 Zandalar Honor Tokens for one signet of your choice:

  • Zandalar Signet of Might — +30 attack power;
  • Zandalar Signet of Mojo — spell damage and healing up to +18;
  • Zandalar Signet of Serenity — healing up to +33.
Zandalar Signet of MightZandalar Signet of MightBinds when picked upUse: Permanently adds 30 attack power to a shoulder slot item.

Honor Tokens come from quests that take sets of Zul'Gurub coins and Hakkari bijous; a token can also be used for reputation, so players usually spend them on standing before Exalted and save them for signets afterwards. For a comparison with the Naxxramas and Argent Dawn options, see shoulder enchants.

Yojamba Isle off the Stranglethorn coast — the Zandalar Tribe camp
Yojamba Isle off the Stranglethorn coast — the Zandalar Tribe camp

Tips for ZG enchants

  • There are only two idols per clear, so agree on an order in advance: tanks and main healers usually get theirs first.
  • Head and legs are separate slots: each needs its own idol and doll.
  • Enchant an item you will keep for a long time. Swapping gear means farming the enchant again.
  • If you own a Dire Maul arcanum, compare it to your class enchant: for some roles the gap is small and the arcanum is easier to buy.
  • Keep the route to Zul'Gurub handy to get the raid inside faster.
The entrance to Zul'Gurub — stone serpents and ruins of the Gurubashi empire
The entrance to Zul'Gurub — stone serpents and ruins of the Gurubashi empire

Related pages

Ready to farm idols and Zandalar tokens? Create an account, set up your connection and gather a Zul'Gurub raid on WoW x5.

FAQ

What do I need for a Zul'Gurub class enchant in 1.12.1?

Friendly reputation with the Zandalar Tribe, a Primal Hakkari Idol and a Punctured Voodoo Doll for your class. Both items are handed to Zanza the Restless inside Zul'Gurub. Since patch 1.11 no Arcanum or other Primal Hakkari items are required.

Where does the Primal Hakkari Idol drop?

One idol is guaranteed from Bloodlord Mandokir and one from Jin'do the Hexxer, so a full clear yields two idols for the raid. The idol binds when picked up.

Can I enchant both head and legs with ZG enchants?

Yes. The quest is repeatable: bring a second idol and doll to get another enchant. It does not stack with other enchantments in the same slot, so each item holds only one.

How much does a Zandalar Signet cost?

Rin'wosho the Trader on Yojamba Isle trades a Signet of Might, Mojo or Serenity for 15 Zandalar Honor Tokens. You must be Exalted with the Zandalar Tribe.

Quest complete: guide read

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