World & travel

How to Reach Zul'Gurub (Zul Gurub, ZG) as Alliance and Horde

Section: World & travel 5 min read Vanilla 1.12.1 · x5 Updated 06.10.2026

How to get to Zul'Gurub (Zul Gurub, ZG) is one of the first questions players ask after hitting level 60 and looking for a raid beyond five-man dungeons. Zul'Gurub is the capital of the Gurubashi trolls and a 20-player raid in Stranglethorn Vale. This guide shows where the ZG entrance is and the fastest Alliance and Horde routes on the WoW x5 server (Vanilla 1.12.1).

Zul'Gurub
Zul'Gurub20-player raid, Stranglethorn Vale
Route
RouteGrom'gol, Darkshire, Booty Bay
Contents
  1. Where Zul'Gurub is located
  2. How to get to Zul'Gurub as Alliance
  3. How to get to Zul'Gurub as Horde
  4. Where the ZG entrance is and what to keep in mind
  5. Routes to Zul'Gurub: summary table
  6. Why go to Zul'Gurub
  7. Related guides

Where Zul'Gurub is located

Zul'Gurub lies in the south of the Eastern Kingdoms, in the northeastern part of Stranglethorn Vale. In patch 1.12.1 Stranglethorn Vale is a single large zone with no north/south split: it stretches from the Duskwood border in the north to the goblin port at its southern tip. The troll city fills the entire northeastern corner of the map, and its tall stone walls, pyramids and the temple of Hakkar are visible from far away.

It is a 20-player raid (added in patch 1.7) designed for level 60 characters. The final boss is the blood god Hakkar the Soulflayer, and a full overview of the instance is on the Zul'Gurub raid page. For the zone itself, its camps and quests, see the Stranglethorn Vale article.

How to get to Zul'Gurub as Alliance

In 1.12.1 the Alliance has only one flight point in Stranglethorn Vale — in neutral Booty Bay at the southern end of the zone. The Rebel Camp in the north of the valley has no gryphon master in this version of the game, so coming in from the north on foot is often more convenient.

  1. From Stormwind, take a gryphon to Darkshire in Duskwood.
  2. From Darkshire, head west and then south along the main road, which leads into northern Stranglethorn Vale.
  3. Once you cross the zone border, turn east and hug the northern edge of the map until you reach the walls of Zul'Gurub.
  4. Alternative: if you have already discovered the Booty Bay flight point, fly there and ride north along the main road through the whole valley. It is longer, but handy if you are turning in quests in Booty Bay.

If you have not levelled in this region yet, it is worth running through the Duskwood leveling guide first and picking up flight points on the way.

How to get to Zul'Gurub as Horde

The Horde has it easier: Grom'gol Base Camp is a Horde outpost on the western coast of Stranglethorn Vale with a flight point and a zeppelin tower.

  1. In Orgrimmar or Undercity, climb the zeppelin tower and board the zeppelin to Grom'gol. Both capitals have direct zeppelins.
  2. When you arrive in Grom'gol, set your hearthstone at the innkeeper and discover the flight point.
  3. From the camp, travel northeast through the jungle toward the mountains that hide the walls of Zul'Gurub.
  4. Kalimdor option: the boat from Ratchet sails to Booty Bay, from where you can ride north along the road.

More details about zeppelins and connections are in the world travel guide.

Where the ZG entrance is and what to keep in mind

The raid portal is at the gates of the troll city. Like Zul'Farrak, Zul'Gurub counts as an outdoor zone: you can ride your mount inside, which speeds up clears considerably. There is no attunement quest — simply form a raid of up to 20 players and step through the portal.

  • Near the northwestern coast of the valley lies Yojamba Isle, the Zandalar Tribe camp where you pick up quests for Hakkari coins and bijous and turn them in for reputation.
  • The way to the walls runs through hostile jungle full of trolls and predators, so gather the raid at the entrance rather than in a camp on the far side of the zone.
  • Leaving the raid puts you back at the entrance — setting your hearthstone in Grom'gol or Booty Bay saves time for the next run.

Routes to Zul'Gurub: summary table

StepAllianceHorde
StartStormwindOrgrimmar or Undercity
TransportGryphon to Darkshire or Booty BayZeppelin to Grom'gol Base Camp
Final legSouth along the road, then northeastNortheast through the jungle
Where to set hearthstoneBooty BayGrom'gol Base Camp
Совет

On WoW x5 characters reach level 60 quickly, so ZG often becomes the first raid. Unlock all flight points in advance — it saves dozens of minutes on every run.

Why go to Zul'Gurub

ZG is an excellent starter raid: short lockouts, solid loot to prepare for Molten Core and Blackwing Lair, and the famous tiger and raptor mounts. Boss tactics are collected in the ZG raid guide, and how to farm reputation for rewards is covered in the Zandalar Tribe reputation guide. The class sets from the raid are listed on the Zul'Gurub sets page. If you are still levelling in the region, the Stranglethorn Vale leveling guide will help.

Related guides

Ready to assemble a raid and challenge Hakkar? Create an account and connect to the server on WoW x5 — Stranglethorn Vale is waiting.

FAQ

Where is the Zul'Gurub entrance?

Zul'Gurub is in the northeastern part of Stranglethorn Vale in the south of the Eastern Kingdoms. It is a huge walled troll city, and the raid entrance is at its gates.

What is the fastest way for Horde to reach ZG?

Take the zeppelin from Orgrimmar or Undercity to Grom'gol Base Camp on the western coast of Stranglethorn Vale, then ride northeast to the walls of Zul'Gurub.

How do Alliance players get to Zul'Gurub?

Fly from Stormwind to Darkshire in Duskwood and follow the road south into Stranglethorn Vale, or fly to Booty Bay if you already have that flight path and ride north.

Is there an attunement for Zul'Gurub?

No, Zul'Gurub has no attunement quest. It is a 20-player raid for level 60 characters, and you can ride mounts inside.

Quest complete: guide read

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