Deadwind Pass Zone Guide
Deadwind Pass is a small, grim zone in the middle of the Eastern Kingdoms with a recommended level of 55–60. The dead canyon sits between Duskwood to the west and the Swamp of Sorrows to the east, walled off by the ridges of the Redridge Mountains to the north and the Blasted Lands to the south. Above the southern part of the pass rises Karazhan, the former home of Medivh, the Last Guardian.

Contents
◆Overview
| Parameter | Value |
|---|---|
| Continent | Eastern Kingdoms |
| Zone level | 55–60 |
| Status | Contested territory |
| Neighbouring zones | Duskwood (west), Swamp of Sorrows (east) |
| Flight path | None (closest: Darkshire and Stonard) |
| Inn | None |
| Dungeons | None (Karazhan is sealed in 1.12.1) |
| Herbs and ore | None |
The pass is almost lifeless: the trees are petrified and leafless, and a foul wind constantly blows through the canyon, giving the zone its name. In 1.12.1 there are no friendly NPCs, vendors or quest givers here — the zone is an overland corridor between Duskwood and the Swamp of Sorrows and an ogre farming spot for characters near the end of leveling.
Subzones
Names follow the 1.12.1 client (AreaTable):
- Deadman's Crossing — the main road junction with a signpost on a dead tree. From here the road leads west to Darkshire, east to the Swamp of Sorrows and south to Karazhan.
- Sleeping Gorge — a narrow gorge in the northern part of the pass.
- Ariden's Camp — an abandoned campsite just north of the main road. Nobody lives here.
- Deadwind Ravine — a rocky ravine next to the road.
- The Vice — the land of the Deadwind ogres: mounds and camps along the road leading to Karazhan.
- Karazhan — Medivh's tower and the ruined village at its base, haunted by ghosts.
- Morgan's Plot — a decrepit chapel with a graveyard behind Karazhan.

◆Inhabitants and Mobs
The main threat in the pass is the Deadwind ogres, a clan of ogres settled in the Vice. There are no quests involving them in 1.12.1, so players come here for experience and loot.
| Mob | Type | Level |
|---|---|---|
| Deadwind Brute | Ogre | 55–56 |
| Deadwind Mauler | Ogre | 56–57 |
| Deadwind Ogre Mage | Ogre mage | 55–57 |
| Deadwind Warlock | Ogre mage | 57–58 |
| Sky Shadow | Vulture | 55–56 |
| Restless Shade | Undead | 58–60 |
All of them are aggressive. Vultures circle over the road and the gorges, ogres stay in the Vice, and ghosts haunt the village ruins at the foot of Karazhan and the cellars beneath the ruined houses — two of the houses have open passages down into the catacombs. Maulers can knock you back with an Uppercut, Ogre Magi cast Bloodlust on allies and hit with Lightning Bolt, and Warlocks use Shadow Bolt and Immolate — melee characters should pull ogres one at a time.
Deadwind Warlocks are the only source of Formula: Enchant Bracer - Superior Strength: a +9 Strength bracer enchant that requires Enchanting 295. The drop chance is very low; for the enchant itself see the article on bracer enchants.
Karazhan and the Lore of Medivh
Karazhan was built by the Guardian of Tirisfal Aegwynn on a nexus of powerful ley lines, and her son Medivh later made the tower his home. Possessed by the spirit of Sargeras, Medivh helped the orcs open the Dark Portal and lost his mind during the First War. His apprentice Khadgar and Anduin Lothar stormed Karazhan and slew Medivh. The mage's death unleashed dark energy that poisoned the surrounding land: the pass became a dead canyon, and part of Elwynn Forest was corrupted into Duskwood. Ever since, a curse has hung over the tower and the gorge.
In patch 1.12.1 Karazhan is sealed: you can only look at the tower from the outside. The Karazhan raid arrived with The Burning Crusade (patch 2.0) and does not exist on a Vanilla server.
◆Getting There
There is no flight path in the pass, so you reach it on foot or on a mount from the nearest flight masters:
- Alliance — from Darkshire in Duskwood, follow the road east. See how to get to Darkshire and how to get to Duskwood.
- Horde — from Stonard in the Swamp of Sorrows, follow the road west; see how to get to Swamp of Sorrows. Another option is to go north through Duskwood from Stranglethorn Vale, skirting Darkshire.
Step-by-step routes for both factions are in the guide how to get to Deadwind Pass, and all flight masters are listed in the flight paths guide.
◆Related Pages
- How to get to Deadwind Pass — Alliance and Horde routes
- Duskwood — neighbouring zone to the west
- Swamp of Sorrows — neighbouring zone to the east
- Medivh — master of Karazhan
- Blasted Lands — zone to the south with the Dark Portal
- Leveling 50–60 — where to level at the end of the game
FAQ
?Can you enter Karazhan in WoW 1.12.1?
No. In patch 1.12.1 the Karazhan tower stands in the zone, but its entrance is sealed. The Karazhan raid was only added in patch 2.0 with The Burning Crusade.
?Where is Deadwind Pass?
In the middle of the Eastern Kingdoms: Duskwood lies to the west, Swamp of Sorrows to the east, Redridge Mountains to the north and the Blasted Lands to the south. The road through the pass links Darkshire and Stonard.
?Does the zone have a flight path, inn or quests?
No. In 1.12.1 the pass has no flight path, no inn and no permanent quest givers. The closest hubs are Darkshire for the Alliance and Stonard for the Horde.
?What is worth getting in Deadwind Pass?
Experience from level 55–58 Deadwind ogres and a rare chance at Formula: Enchant Bracer - Superior Strength from Deadwind Warlocks. There are no herbs or ore veins in the zone.
Now jump into WoW Classic X5
Theory alone gives no XP. Join WoW Classic X5 — Vanilla 1.12.1, x5 rates, blizzlike mechanics — and try this guide in game.
- Create an account on wowx5.ru
- Download the WoW Classic 1.12.1 client
- Put into realmlist.wtf:
set realmlist play.wowx5.ru