Raids of Azeroth: every raid instance
WoW Classic 1.12.1 has seven raid instances and six open-world raid bosses. This is the full endgame register: group size, gear tier, attunement and lockout for every raid. Progression follows the tiers strictly, and on the WowX5 realm (x5 rates) reaching your first raid takes one or two weeks.
Every raid instance
| Raid | Size | Zone | Loot tier | Lockout |
|---|---|---|---|---|
| Onyxia's Lair | 40 | Dustwallow Marsh | early 60, quest shoulders | 5 days |
| Molten Core | 40 | Blackrock Mountain | Tier 1 | 7 days |
| Zul'Gurub | 20 | Stranglethorn Vale | ZG sets, rings | 3 days |
| Blackwing Lair | 40 | Blackrock Mountain | Tier 2 | 7 days |
| Ruins of Ahn'Qiraj (AQ20) | 20 | Silithus | AQ20 sets | 3 days |
| Temple of Ahn'Qiraj (AQ40) | 40 | Silithus | Tier 2.5 | 7 days |
| Naxxramas | 40 | Eastern Plaguelands | Tier 3 | 7 days |
Attunements
| Raid | What you need to do |
|---|---|
| Onyxia's Lair | the Drakefire Amulet chain (Horde via UBRS and Rend, Alliance via Marshal Windsor and the Depths) |
| Molten Core | the "Attunement to the Core" quest from Lothos Riftwaker after walking to the portal through the Depths |
| Blackwing Lair | "Blackhand's Command" from UBRS technicians, then the Orb of Command |
| Naxxramas | Honored reputation with the Argent Dawn |
| Zul'Gurub, AQ20 | none required |
| Temple of Ahn'Qiraj (AQ40) | the Gates of Ahn'Qiraj open on the realm; no personal attunement |
Step-by-step chains are in the raid attunements guide, lockout rules in raid lockouts.
World bosses
| Boss | Zone | Respawn |
|---|---|---|
| Azuregos | Azshara | several days |
| Lord Kazzak | Blasted Lands | several hours |
| Dragons of Nightmare | four Emerald Dream portals | several days |
There are four Dragons of Nightmare, standing at the Emerald Dream portals in Feralas, Ashenvale, Duskwood and the Hinterlands. This is open world: on a PvP realm the enemy faction is hunting the same boss.
◆Progression order
- Pre-raid. Assemble a blue set from level 60 dungeons — see pre-raid gearing and the dungeon gearing path.
- Onyxia and Zul'Gurub. The softest entry into raiding: 40 players against one dragon, or 20 players in ZG.
- Molten Core. Tier 1, ten bosses, and you need Hydraxian Waterlords reputation to douse the runes.
- Blackwing Lair. Tier 2, demanding fire resistance and coordination — see raid consumables.
- AQ20 and AQ40. Tier 2.5, built around nature resistance.
- Naxxramas. Tier 3, the peak of Vanilla content, requiring shadow and frost protection.
At x5 rates players reach raids faster than they can stockpile consumables. Plan your potions and buff food ahead of time — the checklist is in raid preparation.
◆Related material
- Dungeons of Azeroth — every dungeon by level
- Blackrock Mountain — home of Molten Core and Blackwing Lair
- The Plaguelands — the Naxxramas region
- Level 60 endgame guide
- Register on WowX5
FAQ
?How many raids are in WoW Classic 1.12.1?
Seven raid instances: Onyxia's Lair, Molten Core, Zul'Gurub, Blackwing Lair, Ruins of Ahn'Qiraj, Temple of Ahn'Qiraj and Naxxramas, plus the open-world bosses.
?In what order should I clear the raids?
Onyxia and Zul'Gurub first, then Molten Core for Tier 1, Blackwing Lair for Tier 2, AQ20 and AQ40 for Tier 2.5, and Naxxramas for Tier 3.
?Which raids need attunement?
Onyxia's Lair, Molten Core, Blackwing Lair and Naxxramas. Zul'Gurub and AQ20 need none.
?How often do raids reset?
Molten Core, BWL, AQ40 and Naxxramas every 7 days, Onyxia every 5 days, Zul'Gurub and AQ20 every 3 days.
Gather a group on the X5 realm
Theory alone gives no XP. Join WoW Classic X5 — Vanilla 1.12.1, x5 rates, blizzlike mechanics — and try this guide in game.
- Create an account on wowx5.ru
- Download the WoW Classic 1.12.1 client
- Put into realmlist.wtf:
set realmlist play.wowx5.ru