Raids & bosses

Raids of Azeroth: every raid instance

Section: Raids & bosses 3 min read Vanilla 1.12.1 · x5 Updated 01.10.2026

WoW Classic 1.12.1 has seven raid instances and six open-world raid bosses. This is the full endgame register: group size, gear tier, attunement and lockout for every raid. Progression follows the tiers strictly, and on the WowX5 realm (x5 rates) reaching your first raid takes one or two weeks.

7 raids
7 raidsTier 1 to Tier 3 plus world bosses
Contents
  1. Every raid instance
  2. Attunements
  3. World bosses
  4. Progression order
  5. Related material

Every raid instance

RaidSizeZoneLoot tierLockout
Onyxia's Lair40Dustwallow Marshearly 60, quest shoulders5 days
Molten Core40Blackrock MountainTier 17 days
Zul'Gurub20Stranglethorn ValeZG sets, rings3 days
Blackwing Lair40Blackrock MountainTier 27 days
Ruins of Ahn'Qiraj (AQ20)20SilithusAQ20 sets3 days
Temple of Ahn'Qiraj (AQ40)40SilithusTier 2.57 days
Naxxramas40Eastern PlaguelandsTier 37 days

Attunements

RaidWhat you need to do
Onyxia's Lairthe Drakefire Amulet chain (Horde via UBRS and Rend, Alliance via Marshal Windsor and the Depths)
Molten Corethe "Attunement to the Core" quest from Lothos Riftwaker after walking to the portal through the Depths
Blackwing Lair"Blackhand's Command" from UBRS technicians, then the Orb of Command
NaxxramasHonored reputation with the Argent Dawn
Zul'Gurub, AQ20none required
Temple of Ahn'Qiraj (AQ40)the Gates of Ahn'Qiraj open on the realm; no personal attunement

Step-by-step chains are in the raid attunements guide, lockout rules in raid lockouts.

World bosses

BossZoneRespawn
AzuregosAzsharaseveral days
Lord KazzakBlasted Landsseveral hours
Dragons of Nightmarefour Emerald Dream portalsseveral days

There are four Dragons of Nightmare, standing at the Emerald Dream portals in Feralas, Ashenvale, Duskwood and the Hinterlands. This is open world: on a PvP realm the enemy faction is hunting the same boss.

Progression order

  1. Pre-raid. Assemble a blue set from level 60 dungeons — see pre-raid gearing and the dungeon gearing path.
  2. Onyxia and Zul'Gurub. The softest entry into raiding: 40 players against one dragon, or 20 players in ZG.
  3. Molten Core. Tier 1, ten bosses, and you need Hydraxian Waterlords reputation to douse the runes.
  4. Blackwing Lair. Tier 2, demanding fire resistance and coordination — see raid consumables.
  5. AQ20 and AQ40. Tier 2.5, built around nature resistance.
  6. Naxxramas. Tier 3, the peak of Vanilla content, requiring shadow and frost protection.
Совет

At x5 rates players reach raids faster than they can stockpile consumables. Plan your potions and buff food ahead of time — the checklist is in raid preparation.

Related material

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FAQ

How many raids are in WoW Classic 1.12.1?

Seven raid instances: Onyxia's Lair, Molten Core, Zul'Gurub, Blackwing Lair, Ruins of Ahn'Qiraj, Temple of Ahn'Qiraj and Naxxramas, plus the open-world bosses.

In what order should I clear the raids?

Onyxia and Zul'Gurub first, then Molten Core for Tier 1, Blackwing Lair for Tier 2, AQ20 and AQ40 for Tier 2.5, and Naxxramas for Tier 3.

Which raids need attunement?

Onyxia's Lair, Molten Core, Blackwing Lair and Naxxramas. Zul'Gurub and AQ20 need none.

How often do raids reset?

Molten Core, BWL, AQ40 and Naxxramas every 7 days, Onyxia every 5 days, Zul'Gurub and AQ20 every 3 days.

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